Rob Run ESP
Five layers, each with its own range
ESP in Rob Run Hacks is five separate overlays — players, NPCs, vehicles, security cameras and items — and each one has its own switch, its own maximum distance and its own idea of what to show. That split is deliberate. Drawing everything at every range turns Looty Bay into a wall of labels; drawing players to 300 metres, cameras to 80 and loot to 40 turns it into information.
Player ESP
Police, robbers and civilians each carry their own settings, so a cop can be drawn one way and the crew you are hunting another. For each player you can show a bounding box (2D or 3D, full or corners only), a skeleton with a head circle, a line from a screen edge, and any of: name, clan tag, role, held item, armour, health, state and distance. Teammates and downed players can be hidden outright or given their own colours. Everyone sitting inside a vehicle can be coloured differently too, so a car full of people reads differently to one on foot. The wallhack question people ask first — can I see them through walls — is yes; the better question is which of these you actually want on screen during a fight, which is what combat mode is for.
NPC ESP
The same treatment for the city’s non-players, with name, state and distance. Mostly useful for telling an NPC guard from a player at a glance and for knowing which direction a room’s attention is pointing before you open the door.
Vehicle ESP
Every vehicle in range gets a box, its model name, distance, and — the useful part — who owns it, who is driving it, how fast it is going and its status. The front face of a 3D box can be filled so you can read which way a car is pointing before it moves. “Only occupied” hides the empty ones, and you can hide your own car and the one you are sitting in, which otherwise fills the screen.
Camera ESP
Security cameras are marked with their distance, coloured by state — working, broken, or currently raising an alarm — and, if you turn it on, with the cone each one is watching drawn on the ground. Walk around the cone rather than through it. Cameras that have already been taken out can be hidden so the screen only shows the ones that still matter.
Item ESP
Loot, loot points, cargo, cash chargers and cash bags, each with a distance, filtered by category — weapons, ammo, armour, gear and so on. “Hide empty” drops containers and spawn points that currently hold nothing, which is most of them, so what remains is worth walking to.
Style
Every layer can draw plain text over the world or text on a backing panel, which stays readable against a bright desert. Boxes can be filled solid or with a gradient; skeletons fade with distance so a far player is a hint and a near one is a diagram. There is a preview inside the menu so you can tune colours without a player standing in front of you.
Seeing it all at once
The radar takes the same entities and puts them on a top-down map, with arrows at the screen edge for anyone you cannot see yet. Between the two, there is very little in Looty Bay that arrives without you knowing.
Get the menu — every layer is in every access length.