The Rob Run Menu
One menu, 127 controls across twelve tabs. A longer key buys more days, not more features — every tier opens all of it.
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- Windows 10 & 1164-bit. The Steam build of Rob Run
- Police · Robbers · CiviliansPer-role ESP settings, one menu
- English menuRussian and Chinese also available in Settings
- Instant deliveryEmailed within minutes, day or night
Every control, tab by tab
Rob Run Hacks ships 127 controls across the menu's 12 tabs, listed under the names the menu itself uses.
Aimbot
Per-weapon aim assistance with a humaniser, prediction and a visible capture zone.
- Weapon categories
- Four profiles — General, Pistols, Rifles and Other — each with its own copy of every setting below. A weapon without a profile of its own falls back to General.
- Enable
- The master switch for the tab. Nothing underneath does anything until this is on.
- Keybind
- The key that engages the aim. Whether it holds or toggles is set by Activation further down.
- Force aim key
- A second key that pulls to the target regardless of the in-scope rule — for the moment you want the lock without raising the sights first.
- In scope
- Only assists while you are aiming down the sights. Hip fire is left exactly as you shoot it.
- Lock target
- Stays on the player it picked until they go down, leave range or you let go of the key, instead of re-evaluating every frame and hopping to whoever is nearest.
- Shift to head
- Hold Shift and the aim point moves from your chosen bone to the head.
- Max distance
- The furthest a player can be, in metres, and still be considered a target.
- Target switch delay
- A pause before the aim moves on to the next target, so one kill does not snap you straight onto the next body in the queue.
- Humanization system
- Adds imperfection to the pull — a little overshoot, a settle, some drift — with a slider for how much. It is the difference between a flick that looks like a flick and one that looks like a script.
- Ignore dead
- Bodies are skipped.
- Ignore in vehicle
- Skips anyone seated in a vehicle. Shots through car bodywork are mostly wasted, and they draw attention.
- Ignore knocked
- Skips players who are already down.
- Target
- Which roles count as targets: police, robbers, civilians, NPCs. Switch off the ones you have no reason to shoot.
- Bone selection method
- Aim at the bones you picked, or at whichever bone happens to be closest to your crosshair.
- Target bones
- The bones on offer when you pick them yourself: head, neck, torso, pelvis and the rest.
- Activation
- Hold the key to aim, or set it to stay on permanently.
- Prediction
- Leads a moving target by where it is going to be, with a slider for how far ahead to look. Earns its keep on vehicles and at range.
- Prediction cross
- Draws a second crosshair where the predicted shot will actually land, with a size setting.
- Adaptive FOV
- Shrinks the capture zone as a target gets closer, so near players need a tighter aim from you while far ones get more help.
- Draw FOV Border
- Draws the capture circle on screen, with a thickness setting.
- Draw FOV Background
- Tints the inside of the circle.
- Draw locked target
- Marks the player the aimbot is currently holding.
- FOV Size
- How wide the capture circle is. Anything outside it is ignored.
- Smoothness
- How gradually the aim travels to the target. Higher is slower, and slower reads as a person.
Player ESP
Police, robbers and civilians, each drawn their own way.
- Categories
- Police, robbers and civilians each carry their own set of the options below, so a cop can be drawn one way and the crew you are hunting another.
- Enable
- Turns player ESP on.
- ESP preview
- Shows a sample box inside the menu so you can tune colours and layout without a player standing in front of you.
- ESP Style
- Plain text over the world, or text on a backing panel so it stays readable against a bright desert.
- Max distance
- Players beyond this many metres are not drawn.
- Bounding box
- 2D or 3D, as a full rectangle or corners only.
- Box height
- Stretches or shortens the box to fit the model.
- Box width
- Same for the width.
- Fill box
- Fills the box, either a single colour or a gradient.
- Skeleton
- Draws the bone structure, with a thickness setting, an optional circle for the head, and fading as distance grows.
- Line to enemy
- A line from a screen edge to each player, with its own colour and a choice of where on the screen it starts.
- Hide dead
- Bodies are not drawn.
- Hide team
- Removes your own crew from the overlay so the screen only shows people who matter.
- Team colors
- When teammates are shown, separate box and skeleton colours tell them apart at a glance.
- Hide knocked
- Downed players are not drawn.
- Knocked colors
- When downed players are shown, their own box and skeleton colours.
- Name
- The player's nickname.
- Clan tag
- Their clan tag, when they have one.
- Role
- Police, robber or civilian.
- Held item
- Whatever is in their hands right now — the weapon, or the bag.
- Armor
- Their armour level.
- State
- What they are doing: standing, crouched, downed, inside a vehicle.
- Health
- Current health.
- In vehicle
- Flags players who are inside a vehicle.
- Colors in vehicle
- Separate box and skeleton colours for seated players, so a car full of people reads differently to one on foot.
- Distance
- Metres to the player.
- ID
- The player's server ID.
NPC ESP
The same treatment for the city's non-players.
- Enable
- Turns NPC ESP on.
- ESP preview
- A sample box inside the menu for tuning.
- ESP Style
- Plain text or text on a backing panel.
- Max distance
- NPCs beyond this range are not drawn.
- Hide dead
- Skips dead NPCs.
- Bounding box
- 2D or 3D, full or cornered.
- Name
- The NPC's name.
- State
- What it is doing.
- Distance
- Metres to it.
Vehicle ESP
Who owns it, who is driving it, how fast it is going and which way it is pointing.
- Enable
- Turns vehicle ESP on.
- ESP Style
- Plain text or text on a backing panel.
- Max distance
- Vehicles beyond this range are not drawn.
- Only occupied
- Draws only vehicles with someone inside. Empty cars are everywhere in Looty Bay and most of them are noise.
- Hide own vehicle
- Your own car is left out.
- Hide vehicle I am in
- The one you are currently sitting in is left out, which otherwise fills the screen.
- Bounding box
- 2D or 3D, full or cornered.
- Front face
- Fills the front face of a 3D box, so you can read which way a vehicle is pointing before it moves.
- Fill box
- Solid or gradient fill.
- Line to vehicle
- A line to each vehicle, with its own colour and screen anchor.
- Vehicle name
- The model name.
- Distance
- Metres to it.
- Owner
- Who the vehicle belongs to.
- Driver
- Who is at the wheel, when that is someone other than the owner.
- Speed
- Current speed.
- Status
- Engine, damage and whether it is moving.
Camera ESP
Security cameras, and the cone each one can see.
- Enable
- Turns camera ESP on.
- Max distance
- Cameras beyond this range are not drawn.
- Distance
- Metres to each camera.
- Hide broken
- Cameras that have already been taken out are left off the screen.
- Colors
- Three colours: a working camera, a broken one, and one that is currently raising an alarm.
- View zone
- Draws the cone a camera is watching, with an option to fill it. Walk around the cone rather than through it.
Item ESP
Loot, loot spawns, cargo and the bank's cash chargers.
- Enable
- Turns item ESP on.
- Max distance
- Items beyond this range are not drawn.
- Distance
- Metres to each item.
- Hide empty
- Skips containers and spawn points that currently hold nothing.
- Objects
- Which kinds of object to draw: loot, loot points, cargo, cash chargers and the rest of the list.
- Loot categories
- Filters loot down to the categories you care about — weapons, ammo, armour, gear and so on.
Radar
A top-down map of everything around you, sized and placed how you want it.
- Enable
- Turns the radar on.
- Distance rings
- Concentric rings at set distances, so a dot's position reads as metres without guessing.
- FOV cone
- Shows the wedge of the world you are currently looking at.
- Scale by distance
- Shrinks markers as they get further away.
- Zoom
- How much of the city one radar-width covers.
- Size
- The radar's size on screen.
- Transparency
- How see-through it is.
- Entities
- What appears on it: police, robbers, civilians, NPCs and the rest.
- Max distance
- Entities beyond this range do not appear.
- Show on rim
- Anything past the radar's edge is pinned to the rim in its direction instead of dropping off.
Off-screen arrows
Pointers at the screen edge for players you cannot see.
- Enable
- Turns the arrows on.
- Range
- How far from the screen centre the arrows sit.
- Size
- Arrow size.
- Max distance
- Players beyond this range do not get an arrow.
Misc
Weapon handling.
- No recoil
- Removes recoil, so the sights stay where you put them through a full burst.
- No sway
- Removes the idle drift of the weapon while you hold an aim.
- No spread
- Removes bullet spread, so shots land where the crosshair is rather than somewhere in a cone around it.
Combat mode
One key that strips the overlay down to what matters in a fight.
- Keybind
- The key that switches combat mode on and off.
- Show indicator
- A small on-screen marker while combat mode is active, so you know which state you are in.
- Compact info
- Collapses each player's label to the essentials.
- Hide dead
- Bodies disappear from the overlay in combat mode.
- Hide radar
- The radar is hidden in combat mode.
- Hide off-screen
- The edge arrows are hidden in combat mode.
- Hide
- Pick which groups vanish in combat mode: police, robbers, everyone else, vehicles.
Settings
The menu itself.
- Menu key
- The key that opens and closes the menu.
- Unload key
- Unloads the menu from the game in one press.
- DPI scale
- Interface scale at 100%, 125% or 150%, for high-resolution screens.
- VSync
- Vertical sync for the overlay.
- FPS limit
- Caps the overlay's frame rate so it is not drawing faster than the game.
- Theme
- Dark or light.
- Watermark
- Shows or hides the small watermark on screen.
- Layout
- Menu in two columns or one.
- Language
- English, Russian or Chinese.
Configurations
Save a full setup and load it back in one click.
- Create new
- Starts a fresh config from the current settings.
- Launch
- Loads a saved config.
- Save
- Writes the current settings to the selected config.
- Edit name
- Renames a config.
- Remove
- Deletes one.