Rob Run Hacks
Rob Run Hacks in game: player skeletons, vehicle boxes and the aimbot circle at a desert service station

The Rob Run Menu

Rob Run · Steam PC only

One menu, 127 controls across twelve tabs. A longer key buys more days, not more features — every tier opens all of it.

from $7.99
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Confirm your email with a six-digit code and checkout opens. Key and loader are emailed; there is no account.

  • Windows 10 & 1164-bit. The Steam build of Rob Run
  • Police · Robbers · CiviliansPer-role ESP settings, one menu
  • English menuRussian and Chinese also available in Settings
  • Instant deliveryEmailed within minutes, day or night
What is in it

Every control, tab by tab

Rob Run Hacks ships 127 controls across the menu's 12 tabs, listed under the names the menu itself uses.

Aimbot

Per-weapon aim assistance with a humaniser, prediction and a visible capture zone.

Weapon categories
Four profiles — General, Pistols, Rifles and Other — each with its own copy of every setting below. A weapon without a profile of its own falls back to General.
Enable
The master switch for the tab. Nothing underneath does anything until this is on.
Keybind
The key that engages the aim. Whether it holds or toggles is set by Activation further down.
Force aim key
A second key that pulls to the target regardless of the in-scope rule — for the moment you want the lock without raising the sights first.
In scope
Only assists while you are aiming down the sights. Hip fire is left exactly as you shoot it.
Lock target
Stays on the player it picked until they go down, leave range or you let go of the key, instead of re-evaluating every frame and hopping to whoever is nearest.
Shift to head
Hold Shift and the aim point moves from your chosen bone to the head.
Max distance
The furthest a player can be, in metres, and still be considered a target.
Target switch delay
A pause before the aim moves on to the next target, so one kill does not snap you straight onto the next body in the queue.
Humanization system
Adds imperfection to the pull — a little overshoot, a settle, some drift — with a slider for how much. It is the difference between a flick that looks like a flick and one that looks like a script.
Ignore dead
Bodies are skipped.
Ignore in vehicle
Skips anyone seated in a vehicle. Shots through car bodywork are mostly wasted, and they draw attention.
Ignore knocked
Skips players who are already down.
Target
Which roles count as targets: police, robbers, civilians, NPCs. Switch off the ones you have no reason to shoot.
Bone selection method
Aim at the bones you picked, or at whichever bone happens to be closest to your crosshair.
Target bones
The bones on offer when you pick them yourself: head, neck, torso, pelvis and the rest.
Activation
Hold the key to aim, or set it to stay on permanently.
Prediction
Leads a moving target by where it is going to be, with a slider for how far ahead to look. Earns its keep on vehicles and at range.
Prediction cross
Draws a second crosshair where the predicted shot will actually land, with a size setting.
Adaptive FOV
Shrinks the capture zone as a target gets closer, so near players need a tighter aim from you while far ones get more help.
Draw FOV Border
Draws the capture circle on screen, with a thickness setting.
Draw FOV Background
Tints the inside of the circle.
Draw locked target
Marks the player the aimbot is currently holding.
FOV Size
How wide the capture circle is. Anything outside it is ignored.
Smoothness
How gradually the aim travels to the target. Higher is slower, and slower reads as a person.

Player ESP

Police, robbers and civilians, each drawn their own way.

Categories
Police, robbers and civilians each carry their own set of the options below, so a cop can be drawn one way and the crew you are hunting another.
Enable
Turns player ESP on.
ESP preview
Shows a sample box inside the menu so you can tune colours and layout without a player standing in front of you.
ESP Style
Plain text over the world, or text on a backing panel so it stays readable against a bright desert.
Max distance
Players beyond this many metres are not drawn.
Bounding box
2D or 3D, as a full rectangle or corners only.
Box height
Stretches or shortens the box to fit the model.
Box width
Same for the width.
Fill box
Fills the box, either a single colour or a gradient.
Skeleton
Draws the bone structure, with a thickness setting, an optional circle for the head, and fading as distance grows.
Line to enemy
A line from a screen edge to each player, with its own colour and a choice of where on the screen it starts.
Hide dead
Bodies are not drawn.
Hide team
Removes your own crew from the overlay so the screen only shows people who matter.
Team colors
When teammates are shown, separate box and skeleton colours tell them apart at a glance.
Hide knocked
Downed players are not drawn.
Knocked colors
When downed players are shown, their own box and skeleton colours.
Name
The player's nickname.
Clan tag
Their clan tag, when they have one.
Role
Police, robber or civilian.
Held item
Whatever is in their hands right now — the weapon, or the bag.
Armor
Their armour level.
State
What they are doing: standing, crouched, downed, inside a vehicle.
Health
Current health.
In vehicle
Flags players who are inside a vehicle.
Colors in vehicle
Separate box and skeleton colours for seated players, so a car full of people reads differently to one on foot.
Distance
Metres to the player.
ID
The player's server ID.

NPC ESP

The same treatment for the city's non-players.

Enable
Turns NPC ESP on.
ESP preview
A sample box inside the menu for tuning.
ESP Style
Plain text or text on a backing panel.
Max distance
NPCs beyond this range are not drawn.
Hide dead
Skips dead NPCs.
Bounding box
2D or 3D, full or cornered.
Name
The NPC's name.
State
What it is doing.
Distance
Metres to it.

Vehicle ESP

Who owns it, who is driving it, how fast it is going and which way it is pointing.

Enable
Turns vehicle ESP on.
ESP Style
Plain text or text on a backing panel.
Max distance
Vehicles beyond this range are not drawn.
Only occupied
Draws only vehicles with someone inside. Empty cars are everywhere in Looty Bay and most of them are noise.
Hide own vehicle
Your own car is left out.
Hide vehicle I am in
The one you are currently sitting in is left out, which otherwise fills the screen.
Bounding box
2D or 3D, full or cornered.
Front face
Fills the front face of a 3D box, so you can read which way a vehicle is pointing before it moves.
Fill box
Solid or gradient fill.
Line to vehicle
A line to each vehicle, with its own colour and screen anchor.
Vehicle name
The model name.
Distance
Metres to it.
Owner
Who the vehicle belongs to.
Driver
Who is at the wheel, when that is someone other than the owner.
Speed
Current speed.
Status
Engine, damage and whether it is moving.

Camera ESP

Security cameras, and the cone each one can see.

Enable
Turns camera ESP on.
Max distance
Cameras beyond this range are not drawn.
Distance
Metres to each camera.
Hide broken
Cameras that have already been taken out are left off the screen.
Colors
Three colours: a working camera, a broken one, and one that is currently raising an alarm.
View zone
Draws the cone a camera is watching, with an option to fill it. Walk around the cone rather than through it.

Item ESP

Loot, loot spawns, cargo and the bank's cash chargers.

Enable
Turns item ESP on.
Max distance
Items beyond this range are not drawn.
Distance
Metres to each item.
Hide empty
Skips containers and spawn points that currently hold nothing.
Objects
Which kinds of object to draw: loot, loot points, cargo, cash chargers and the rest of the list.
Loot categories
Filters loot down to the categories you care about — weapons, ammo, armour, gear and so on.

Radar

A top-down map of everything around you, sized and placed how you want it.

Enable
Turns the radar on.
Distance rings
Concentric rings at set distances, so a dot's position reads as metres without guessing.
FOV cone
Shows the wedge of the world you are currently looking at.
Scale by distance
Shrinks markers as they get further away.
Zoom
How much of the city one radar-width covers.
Size
The radar's size on screen.
Transparency
How see-through it is.
Entities
What appears on it: police, robbers, civilians, NPCs and the rest.
Max distance
Entities beyond this range do not appear.
Show on rim
Anything past the radar's edge is pinned to the rim in its direction instead of dropping off.

Off-screen arrows

Pointers at the screen edge for players you cannot see.

Enable
Turns the arrows on.
Range
How far from the screen centre the arrows sit.
Size
Arrow size.
Max distance
Players beyond this range do not get an arrow.

Misc

Weapon handling.

No recoil
Removes recoil, so the sights stay where you put them through a full burst.
No sway
Removes the idle drift of the weapon while you hold an aim.
No spread
Removes bullet spread, so shots land where the crosshair is rather than somewhere in a cone around it.

Combat mode

One key that strips the overlay down to what matters in a fight.

Keybind
The key that switches combat mode on and off.
Show indicator
A small on-screen marker while combat mode is active, so you know which state you are in.
Compact info
Collapses each player's label to the essentials.
Hide dead
Bodies disappear from the overlay in combat mode.
Hide radar
The radar is hidden in combat mode.
Hide off-screen
The edge arrows are hidden in combat mode.
Hide
Pick which groups vanish in combat mode: police, robbers, everyone else, vehicles.

Settings

The menu itself.

Menu key
The key that opens and closes the menu.
Unload key
Unloads the menu from the game in one press.
DPI scale
Interface scale at 100%, 125% or 150%, for high-resolution screens.
VSync
Vertical sync for the overlay.
FPS limit
Caps the overlay's frame rate so it is not drawing faster than the game.
Theme
Dark or light.
Watermark
Shows or hides the small watermark on screen.
Layout
Menu in two columns or one.
Language
English, Russian or Chinese.

Configurations

Save a full setup and load it back in one click.

Create new
Starts a fresh config from the current settings.
Launch
Loads a saved config.
Save
Writes the current settings to the selected config.
Edit name
Renames a config.
Remove
Deletes one.